Unity Gevorderd: Interactief VR-ontwikkelaar
Deze cursus is bedoeld voor gebruikers van Unity die interactieve VR omgevingen ontwikkelen. Gebaseerd op een bestaand 3D model leert u uitgebreide VR interactie toe te kennen aan een 3D model. U maakt onder andere een interface die in VR is te bedienen.
Unity Gevorderd
€ 1890,- all-in prijs (ex. btw). In 4 dagen.
- Studeren in kleine groep
- Unity certificaat
- incl. eBook
024 356 56 77 of type uw vraag
Cursusgegevens
- Doelgroep
- Unity gebruikers
- Voorkennis
- 3 maanden ervaring of Unity Basiscursus
- Duur
- 4 dagen
- Lesmateriaal
- eBook toegang via MyLiveBook
- Certificaat
- Unity Authorised Training Partner (UATP), wereldwijd erkend
- Plaats
- CAD-leslokalen, Nijmegen
U leert
- Opzetten van een Unity VR project
- Aanmaken van interactieve objecten
- Locomotion en Teleportation
- User Interfaces in VR
- Geavanceerde interacties in VR
- Audio en gebruikerservaring in VR
- Belichting en Post Processing in VR
- Optimaliseren van VR/AR ervaringen
Onderwerpen in detail
De cursus
is in het
Nederlands,
maar de
lesstof is
in het
Engels,
daarom
zijn de
onderwerpen
in het
Engels
omschreven.
Setting up VR in Unity
• An Overview of VR
• Setting up a VR-Enabled Project with Unity and the XR Interaction Toolkit
• Configuring an XR Rig with the XR Interaction Toolkit
Interactors and Interactables
• Using Interactors and Interactables with the XR Interaction Toolkit
• XR Interaction Tookit: Working with the Socket Interactor
Locomotion in VR
• Locomotion and Teleportation in the XR Interaction Toolkit
User Interfaces in VR
• Best Practices for User Interfaces (UI) in VR with the XR Interaction Toolkit
Advanced Interactions in VR
• Customizing Interactors and Interactables in XR Interaction Toolkit
Audio and User Experience in VR
• Quality of Life Adjustments in VR
• Best Practices for Immersive Audio in VR
Lighting and Post Processing in VR
• Introduction to URP
• Introduction to the Post-Processing Stack
• Post-Processing Effects: Bloom
• Post-Processing Effects: Vignette
Creating Networked VR Applications
• Setting up Photon Unity Networking
• Configuring Photon Transform Views
• Configuring Photon Rigidbody Views
Advanced Networking
• Configuring Object Ownership in Networked Photon Applications
Final Project Review
• Optimizing your VR/AR Experiences
• Working with the Unity Recorder
Setting up VR in Unity
• An Overview of VR
• Setting up a VR-Enabled Project with Unity and the XR Interaction Toolkit
• Configuring an XR Rig with the XR Interaction Toolkit
Interactors and Interactables
• Using Interactors and Interactables with the XR Interaction Toolkit
• XR Interaction Tookit: Working with the Socket Interactor
Locomotion in VR
• Locomotion and Teleportation in the XR Interaction Toolkit
User Interfaces in VR
• Best Practices for User Interfaces (UI) in VR with the XR Interaction Toolkit
Advanced Interactions in VR
• Customizing Interactors and Interactables in XR Interaction Toolkit
Audio and User Experience in VR
• Quality of Life Adjustments in VR
• Best Practices for Immersive Audio in VR
Lighting and Post Processing in VR
• Introduction to URP
• Introduction to the Post-Processing Stack
• Post-Processing Effects: Bloom
• Post-Processing Effects: Vignette
Creating Networked VR Applications
• Setting up Photon Unity Networking
• Configuring Photon Transform Views
• Configuring Photon Rigidbody Views
Advanced Networking
• Configuring Object Ownership in Networked Photon Applications
Final Project Review
• Optimizing your VR/AR Experiences
• Working with the Unity Recorder